Diablo 3 Dmg Vs Statsjbrown



Im planning on dropping a lot of gold to get better weapons on my barb, but i dont know what is better. Going for weapons with like 50 str. And 900 base damage or stuff with like 800 base damage and 100-200 str. What would translate into more damage. I dual wield if that changes anything. Please help I don't want to waste 10 million gold by making a big mistake!

  1. Diablo 3 Dmg Vs Statsjbrown Xbox One
  2. Diablo 3 Dmg Vs Statsjbrown Intel
  • CHD = Crit Hit Damage (100% crit hit damage = insert 100 into formula) If you want to know now if it is more efficient to go for different stats, you just have to apply the formula two times with the two different stats. If you don't feel confident enough to calculate this on your own just post your stats here and i can do this for you.
  • Season 18 just started in Diablo 3, but you’re probably already rushing your way towards level 70 or beyond.After all, some folks blazed to Paragon 300+ the first day of Season 17 but most of us aren’t quite so fast.
  • Helltooth Gargantuan Witch Doctor Build Diablo 3 Patch 2.6.1. Helltooth Gargantuan is the strongest Pet build in Diablo 3 Reaper of Souls. This build may feel a little bit slow - it has nearly no area damage, Witch Doctor has one of the worst movement skill (Spirit Walk without high cooldown reduction is just bad compared to other classes) and sometimes Gargantuan are slow getting close to the.
Diablo 3 dmg vs statsjbrown full

Class build guides will take care of very specific stats to acquire on gear, but I feel it’s important as a Diablo 3 player to understand why we pick the stats we do. Players should be able to experiment with different builds by generally knowing how to support those builds with their gear without needing a precise gearing manual or spreadsheet at hand.

Increased Damage: Elemental, Skills, Weapon

Elemental percent is what we mean by those amulets and bracers that have a stat line about “[Element] skills deal X% more damage,” with [element] being one of Diablo 3’s elemental schools of damage: Arcane, Cold, Fire, Holy, Lightning, Poison, or Physical. The abbreviations for this stat vary, from the general “ele %” to the specific “lightning %” for a particular class build. Most class skill builds are built around one main elemental school in order to take advantage of this stat. If a class build has skills in two or more different elemental schools, then the school of whatever skill is the biggest damage source is what elemental school you’ll aim for in elemental percent damage.

Skill damage is also not set in Diablo 3. Ability damage in WoW is often set by a certain percentage of spell power or attack power and then some modifiers. Skill damage in Diablo 3 can be increased by gear through stat lines like “Increases [skill] Damage by X% ([Class] Only).” Otherwise, skill damage is at its core based as dealing some multiple percentage of your weapon damage.

Weapon damage is a tad confusing and illustrates one problem with Diablo 3’s conflict of UI and gearing vision. One of the goals of Diablo 3 was to get away from all the spread-sheeting that comes with WoW’s theory crafting territory and to provide simple conclusions of whether an item is an upgrade or not. Unfortunately, tooltips lie. This isn’t to say that they tell untruths in Diablo 3, it’s more that they don’t tell you the whole truth about what’s being factored into a number. And in weapon damage’s case, sometimes they highlight the wrong number to look at.

The visibly big number on weapon tooltips is the weapon DPS number, and the game gets it by taking the average of the base weapon damage range listed below it and multiplying by the base attack speed listed on the weapon. Already you can see that this does not take into account the increased elemental damage that can appear on the weapon or other gear nor does it take into account increased attack speed from Paragon points or gear. What you should instead focus on with weapon damage are two things: the range of weapon damage (low and high damage) and your desired attack speed (slow or fast).

Attack Speed versus Cooldown or Resource Reductions

There are two very general styles of skill builds. One style values increased attack speed (IAS or AS or AttS) because it focuses on hitting things very often all the time. Pet builds tend to value increased attack speed, as it passively buffs the various pets and guardians you can have out hitting things for you. Dual-wield builds also often value attack speed since each weapon hits for less than what a slow two-hander would do.

Diablo 3 Dmg Vs Statsjbrown Xbox One

The other general style of build is a resource-based skill build, where attack speed doesn’t matter so much because of cooldowns and abilities that don’t stack. These builds are often wielding slow two-handed weapons that hit hard when they do hit and focus on stats like cooldown reduction (CDR) and resource cost reduction (RCR). Sometimes the two stats are both priorities for the build; sometimes only one stat is desirable and the other doesn’t do much for the build. Cooldown reduction is found as a stat on items, but often the biggest chunk of CDR is found by socketing a big diamond into your helm. Resource cost reduction is only found as a stat on gear pieces rather than as a socketable addition.

Cooldown reduction helps when your build is heavily focused on crowd control (CC) or abilities with cooldowns that buff your damage. For example, Spirit Walk is arguably the most important Witch Doctor skill, despite being a defensive cooldown rather than an offensive ability. Spirit Walk has a 12-second base cooldown, but if my Doctor could grab 25% CDR, that Spirit Walk now only has a 9.6 sec cooldown.

Diablo 3 Dmg Vs Statsjbrown Intel

Resource cost reduction helps when your build is heavily focused on abilities that hit hard but rather than having a long cooldown, they have instead a large resource cost. A Wizard who casts Meteor as a main damage ability can spam it only so long as she has 40 Arcane Power to spend. A 25% RCR would mean she only has to spend 32 Arcane Power to cast a Meteor.

Critical Hit Damage and Chance

Critical hit chance (CHC) is something familiar: It’s the chance your damage is going to crit. The critical hit damage (CHD) in WoW is a fixed number — twice what the original hit was. In Diablo 3, you can control how much harder your critical strikes hit for by increasing the CHD stat on your gear. Base critical hit damage is +50.00% and base critical hit chance is 5.00%.

CHD and CHC go together. That is, stacking CHC doesn’t do you much good if your CHD is also low — and vice versa, a ton of extra critical damage doesn’t help much if you rarely crit. The eyeballing-it rule about CHD and CHC is that your CHD should be about 4-5 times your CHC.

An example: my current CHC is low at 27.70% (or my CHD is too high), because my CHD is 207.00%, or about 7 times my chance. The green gem I have socketed into my weapon is a huge source of critical hit damage — a whopping +125.00%. My problem is largely because I want to socket a needed legendary gem, but my current amulet with a socket is otherwise inferior in stat allocation because it doesn’t have my preferred trifecta with some juicy CHC.

A trifecta is the perfect set of three stats sought out for on a piece of gear, with the extra stat usually being the primary stat for your class (Strength, Dexterity, or Intellect) or a guaranteed item stat like bonus weapon damage. Often you’ll see trifectas composed of CHC, CHD, and then another stat we’ve already mentioned, like IAS, ele %, CDR, or RCR.

Movement speed

Movement speed helps you defensively so you can move out of floor fire and bad missiles more quickly. It helps you offensively as well, because you can keep up buffs that depend on hitting mobs while you are moving more continuously, mob pack to mob pack, with less downtime in between. It also helps you in pure time efficiency because you can travel across the map more quickly.

Movement speed (move %) is often mentioned only once or not mentioned at all in skill build guides, because it’s often assumed you’re working to maximize it. The tooltip spells it out: The maximum movement speed increase you can have from gear and Paragon points is 25.00%. You can get all 25.00% from devoting 50 of your Core-category Paragon points into movement speed, but that assumes you have accrued at least 197 Paragon levels (50 + 49 + 49 + 49). Usually, you get this stat from your boots, and then you fill the remaining difference from 25% with Paragon points.

Survival of the fittest

Dishing out the damage is what most players will focus on, but surviving the damage done by monsters is just as important — especially when playing hardcore or solo! I should be discussing ten important gear stats in Diablo 3, not nine, but that tenth item isn’t just one stat. Defensive abilities, armor, resistances, vitality, percent life, and the three Life-per stats all factor into being able to take hits or heal back hits. So we’ll talk later in more detail on the myriad ways to survive adventuring in Hell.

Blizzard Watch is made possible by people like you.
Please consider supporting our Patreon!
  • Select a statistic below to see the level 70 characters with the highest statistics in Diablo III, from the 5+ million characters that we scan regularly.
  • The data is accurate for the Damage, Toughness, and Recovery rankings, as well as the Paragon Levels. Other stats rely on item attributes that do not always display accurately on battle.net, so those numbers may not match the statistics in game.
  • Use the BattleTag Locator to view a Diablo III Battletag and characters, or add it to our database.
Paragon Levels
Seasonal Paragon Levels
Diablo 3 dmg vs statsjbrown xbox one
Damage
Barbarian | Crusader | Demon Hunter | Monk | Witch Doctor | Wizard
Seasonal Damage
Barbarian | Crusader | Demon Hunter | Monk | Witch Doctor | Wizard
Critical Hit Chance
Barbarian | Crusader | Demon Hunter | Monk | Witch Doctor | Wizard
Seasonal Critical Hit Chance
Barbarian | Crusader | Demon Hunter | Monk | Witch Doctor | Wizard
Critical Hit Damage
Barbarian | Crusader | Demon Hunter | Monk | Witch Doctor | Wizard
Seasonal Critical Hit Damage
Barbarian | Crusader | Demon Hunter | Monk | Witch Doctor | Wizard
Toughness
Barbarian | Crusader | Demon Hunter | Monk | Witch Doctor | Wizard
Seasonal Toughness
Barbarian | Crusader | Demon Hunter | Monk | Witch Doctor | Wizard
Life
Barbarian | Crusader | Demon Hunter | Monk | Witch Doctor | Wizard
Seasonal Life
Barbarian | Crusader | Demon Hunter | Monk | Witch Doctor | Wizard
Recovery
Barbarian | Crusader | Demon Hunter | Monk | Witch Doctor | Wizard
Seasonal Recovery
Barbarian | Crusader | Demon Hunter | Monk | Witch Doctor | Wizard
Life On Hit
Barbarian | Crusader | Demon Hunter | Monk | Witch Doctor | Wizard
Seasonal Life On Hit
Barbarian | Crusader | Demon Hunter | Monk | Witch Doctor | Wizard
Strength
Barbarian | Crusader
Seasonal Strength
Dexterity
Demon Hunter | Monk
Seasonal Dexterity
Intelligence
Witch Doctor | Wizard
Seasonal Intelligence
Vitality
Barbarian | Crusader | Demon Hunter | Monk | Witch Doctor | Wizard
Seasonal Vitality
Barbarian | Crusader | Demon Hunter | Monk | Witch Doctor | Wizard
Use the BattleTag Locator to see the stats for any Diablo III account!